Dawn of Titans Advanced Tips

Welcome to Gaming By The Number’s Dawn of Titans Advanced Tips!  At this point, I’m assuming that you’ve either read the basics elsewhere, or have played enough of Dawn of Titans (or similar games) to follow along.  If you don’t understand the core mechanics of the game, I encourage you to either go play the game for a bit and get your feet wet, or watch videos/read basic guides until you’ve got a good grasp of the game.

Don’t Let Troops Drop Below 90% Health

This tip is the most crucial here and will net you the biggest improvement in your gameplay.  Now it may seem pretty obvious, but it’s easy for many players to make mistakes here.  When starting out, all troops that end a battle with less than 90% health are destroyed and must be rebuilt.  This makes Archers, and later, Grenadiers, much more valuable than any of the melee troops.  Saving hundreds (and later, thousands) of food per battle will add up quickly and let you progress much faster.  In addition, you won’t have to wait around for troops to train if none are dying.

Dawn of Titans Unak

Your New Best Friend

Pick Your Battles Carefully

This tip takes a bit of practice to understand fully, but it can be summarized as follows: make sure that you are picking the battles that give you the most resources total, including resources lost from having to rebuild your troops after the battle.

Most obviously, you should start by picking battles that drop the most resources, but it’s more complicated than just that.  Currently Dawn of Titans has a bravery mechanic, where you get extra rewards (such as scrolls and other relics) for attacking players that are a higher level than you.  Because of this bonus you should prioritize attacking higher level players.

Another crucial piece of picking your battles is to make sure to take into account your losses.  If you’re going to lose 2-3 units on a tougher battle, the small increase of resources you may gather may not be worth it.

Finally, look at the units you are going to be fighting.  Depending on the deployment, it may be very challenging to not take losses against an all-melee opponent.  Similarly, until you get Grenadiers, it can be difficult to not take losses against an Archer-heavy opponent.  Until you get Grenadiers, you should try to target opponents that have a mix of troops.  Once you get Grenadiers, you can safely target opponents that are heavy on Archers, thanks to the extra range the Grenadiers have on Archers.

Dawn Of Titans Battle Comparison

One of these fights is much easier than the other…

Level Up Your Key Buildings As Fast As Possible

You have several buildings that are crucial to your fighting prowess, and several that don’t matter.  Focus on upgrading your Castle, Army Camp, Garrison, and Armory.  Upgrade the rest of your buildings when the important buildings are finished.

Keep Your Level As Low As Possible

Remember above how we talked about attacking higher level players for bonus rewards?  Basically, avoid gaining experience as much as you can.  Unlike most other games, your level doesn’t actually help you in combat, so by keeping your level lower, you’ll have easier options to attack for bonus rewards.

Level Up Your Extra Titans

Once you’ve played for a few days, you will start to collect extra Titans.  Don’t let them just sit there!  Put them into battle, and get at least 1 per land you have plus one extra (we’ll get into why later).  When you get higher level, you will rely heavily on your Titan to carry its weight in battle, and trying to level up a level 1 Titan when you get higher level can be obnoxious.

Defend Your Lands

The game doesn’t give you a tutorial explaining this, but crucially, you can set defenses for your territory.  This includes both Titans and troops for not only your captured lands, but your garrison as well.  You should make sure that you have a Titan for each land you’ve captured, and that you put the strongest troops you can afford to defend the lands.  You will never lose these troops, even if the land is raided, so don’t skimp on them!  If necessary, you can always pull the defending troops back into your reserves and use them for battle.

Furthermore, by assigning a Titan, you will get bonus resources from the land you are defending, and this bonus is increased based on the level of the Titan.  So make sure you have a leveled Titan for each land!

Now some players will point out that a dedicated attacker will be able to defeat your defenses and take resources and that you’re just wasting your time.  They’re right, you absolutely will lose resources to a skilled player.  But the point isn’t to stop them – it’s to discourage them.  There are many, many players that either put only a weak defense or no defense at all.  By putting forth a strong defense, you encourage many players to find easier targets.

Defend Button Highlighted

Look at that level 5 titan!

Fuse Titans Of The Same Class

With your Titans, make sure that you only fuse Titans that are of the same Class.  The game rewards you with extra experience, skill slots, and relic slots for fusing Titans of the same class.  Currently this is the only way to get these extra slots.  If you lack a 3* or 4* Titan of a specific class, I would recommend holding on to the extra Titans of that class.  This will allow you to quickly level a 3*/4* Titan you get later, rather than have you stuck with a lot of resources invested in a Titan you will only use in the short term.

And those are some of the advanced tips that I’ve found so far for Dawn Of Titans.  What have you found to be important?  Are you playing Dawn of Titans?

Skyshine’s BEDLAM Class Guide

Bedlam is a new fun little game by Skyshine.  It’s a turn-based tactical combat (akin to X-COM) with a discrete strategic map to explore with random points of interest (like in Faster Than Light) all in a distinct stylized post-apocalyptic skin.

Its strategic map is standard fare with a few minor twists, but its tactical map has some interesting new mechanics.  Specifically, each round you have only two actions total with your entire team, regardless of the number of members you have remaining.  This same restriction applies to the enemy as well.  This means action economy is even more important, and combined with perma-death for your characters combat is very high risk.


The first unit up on the list, and they are your typical glass cannon sniper.  I really, really want these guys to be good.  Now that their veteran rank will have 3 move and Rogue AI’s won’t teleport and attack, they are a much stronger choice… once you get them to veteran.  The new map changes make it better for keeping these guys alive, but it’s still challenging.

Their primary use is to countersnipe enemy Deadeyes.  Once you get a collection of Elite unites, one of their primary threats are enemy Deadeyes thanks to the headshot mechanic, which does immense damage in a single attack.  Because of their long range, the best way to shut them down is often your own Deadeyes.

With the Elite Deadeye, you can create a tougher sniper that can really collect quite the body count.  Taking up four squares is a pain in the ass for a sniper though.  This is a strong choice to take on enemy Elites, but unfortunately it doesn’t very well on the boss without invisibility.  With invisibility, it’s just more obnoxious to get to the right range.


Okay, I’ve seen a lot of players look at these guys and pass them over, thinking that because of their 2 base damage that they are worthless.  They couldn’t be further from the truth.

What you really want to do is level these guys up to Veteran status as soon as possible, and then just start farming the kills.  Yes, it will be difficult to level them up, and yes, they’re easy to lose with how weak they swing.  However, it is entirely worth it.  As leveling up just increases damage, their low base damage stops mattering.  This level mechanic means that hit points, movement, and range are the key differences between your units, and Frontliners are the best in two categories.

Elite Frontliners are even better.  The highest HP units you can get; a huge bonus in a perma-death mode.  Their four square size means that they can block off enemy advances and threaten much larger areas and actually can survive that much attention and abuse.


As far as I’m concerned, these guys are pretty worthless.  While they do have a nice combination of movement and range, they are tough to level up due to how little damage they deal at the start, and they don’t really get any more impressive at Veteran status.  The best suggestion I have for them is a speed bump.

And the elite version isn’t really any better.  Bigger size just makes the Gunslingers range issues even more awkward, and more HP doesn’t make up for the problems.


Basically these guys tend to be a slightly weaker version of Frontliners once they are both raised to Veteran status.  While they have an extra square of range, they are much slower, and can almost never attack twice on the same target (which is key for taking on several tougher opponents).  However, compared to Frontliners, they are significantly easier to level up.

Like Elite Frontliners, Elite Trenchers are quite solid.  High HP combined with the pushback of their attack makes them resilient, and they put out good damage from the start.  If there were more traps on maps (or perhaps a way to set them yourself), Elite Trenchers may be on par with Elite Frontliners.

And that about wraps it up for the BEDLAM class guide.

Darkest Dungeon Character Guide

Getting into Red Hook’s new title, Darkest Dungeon? Then let me lay out some party composition advice. They’ve deviated from the classic RPG classes and mechanics enough that it can be difficult to ascertain which characters can cut it in the darkness, and which are doomed to die screaming. Let’s get to the Darkest Dungeon character guide.

Bounty Hunter

Solid, reliable single target damage with a nice bag of tricks. Go for Mark For Death, Collect Bounty, Finish Him!, and Flash Grenade. You can technically take the movement skills if you really want, but I find the shuffle from Flash Grenade to be better as it comes with a 100% stun on top. While his damage will often been outshown by the Hellion and Highwayman, the forced movement will be a welcome addition to any party. Fantastic camp skills that compliment the Highwayman.


His mobility move redeems his weak move swap, but honestly it’s difficult to justify his presence over a Hellion. His AoE damage is weaker, across a smaller area, and has a stricter positional requirement. Obviously it doesn’t include the nasty debuff, but the Hellion just has a better skillset, hands down. On top of that, he has a collection of absolute junk skills. If you really want to run him, go with Holy Lance, Smite, Stunning Blow, and Zealous Accusation. But don’t say I didn’t warn you.

Grave Robber

As far as I can tell, a weaker version of the Highwayman in just about every way. Granted, she has a bit of mobility, but that is outshadowed by the Highwayman’s superior damage output. Unfortunately not much more to say. I’m not even sure I should justify her existence by providing a build, but here goes: Flashing Daggers, Shadow Fade, Thrown Dagger, Toxin Trickery.


This class was hit pretty hard by recent nerfs. Breakthrough is no longer efficient to spam, and creatures now get stun resist after being stunned, limiting the usefulness of Yawp. That being said… before you could reasonably run a party of 3 Hellions and a Vestal, maybe even 4 Hellions. Now there’s an argument to be made to limit yourself to say, 2 Hellions instead. If you’re not bringing one of these in your party, you’re probably wrong. Pick Breakthrough, Yawp!, and the rest based on the quest at hand.


Grapeshot Blast is pretty much the only reason to use this Hero, but it’s a good one. Thanks to the nerf to Breakthrough this is probably your most efficient DPR from any hero and the most reliable AoE damage. I got through the achievements of the game without my Highwayman training a single skill above level 1 besides Grapeshot Blast, it’s that good. That being said, you’re supposed to have four skills, so go with Pistol Shot, Point Blank Shot, Take Aim, Wicked Slice. Oh, and you have some of the best camping skills in the game. Congratulations.


I really, really want to love this Hero. The art style is fantastic, the animations stellar, and the overall feel of the character is incredible. But the skillset just isn’t there. Solo looks fantastic on paper, but it has far too small of an effect to justify its use. With opponent’s attacks have 100 ACC, it will take an expected 10 enemy attacks in order for you to regain your action spent. At that point, you’ll be ahead a tiny amount of damage, in exchange for waiting several rounds. Granted, enemy attacks with less than 100 ACC will skew that in your favor slightly, but enemy resists, killing enemies earlier, and less than four enemies dramatically reduce the power of this attack and rapidly.

There’s a strong potential for the Jester to become a powerful front-line combatant because of Dirk alone. But he doesn’t have the stats, and his abilities in the front aren’t good enough. He arguably has the best camp skills, but only while stress is an issue (which stops being problematic as money accumulates). I had fun running Battle Ballad, Harvest, Heroic End, Slice Off. But in the end you’re just a worse Highwayman.


I’m not really sure the reason to bring this guy along. Low accuracy + short duration on buffs means that he’s spending more actions doing nothing than actually dealing damage. If buffs actually stuck around for a reasonable amount of time he could be worth something. Pass.


This is your toolbox character, and does he have a powerful toolbox. He brings a lot of forced movement and useful debuffs. However, the short duration of debuffs combined with the generally-short nature of combats mean that while his tricks are cool, they’re generally always going to be less effective than the straight damage that the other characters bring. Combos well with the Bounty Hunter.

Plague Doctor

Previously underrated crowd control, from what I’ve seen of forum discussion and other early conversation. The ability to stun the two back ranks at once is powerful, especially as those ranks tend to be the harder ones to kill quickly and can often have dangerous creatures. However, the stun nerf has started to limit the effectiveness of this ability. Further, his primary damaging attacks rely on Bleed/Blight, which see increasing resistance values from monsters as you progress in the game, handicapping his damage quickly.


Your baseline, reliable healer. Boring but solid. It’s hard to imagine an optimized party not bringing at least one Vestal. Take Divine Comfort, Divine Grace, Dazzling Light, and whatever else makes your heart happy. You want the heals for spread damage and focused damage, respectively. The stun gives the Vestal something useful to do when there’s no one to heal. I personal like Judgement in the last slot so that the Vestal gets to do damage on turns she needs to heal herself, but honestly that slot is entirely gravy.

And that concludes the character guide. For a starter party, try Vestal/Highwayman/Bounty Hunter/Hellion. Of course, Red Hook will be adding more characters, but for now, this should give you all you need to survive the Darkest Dungeon.

How to Make Money in Wildstar


Are you poor?  Can’t afford that new hoverboard?  Trying to get gold for your mount?  Then I have the solution for you! In just under 30 minutes a day you can get your bank account looking fat and plump!  Buy happiness, today!

Okay, I’ll stop, I promise.  I survived writing that sleazy introduction, and for some reason you’re still here.  I think we’re both a bit worse of human beings for it.  On to the point – here’s my guide on how to make money in Wildstar.

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Quick Fix: Titanfall Resolution Out of Range / Black Screen

This fix is a little out of scope for the blog, but I wanted to share this fix to a frustrating issue that I haven’t seen listed as solved anywhere else.  I was running into issues when launching the game.  My computer would simply display an error message that was saying that the resolution was out of range.  Frustratingly, when I tabbed out of the game, I could see everything fine and even navigate to the resolution options where I would select windowed, but the game wouldn’t save the resolution changes.

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LVO Tournament Results for White Scar Gravstar

Welcome to my recap of my experience as the Warhammer 40k Open Championships at the 2014 Las Vegas Open. This was my first tournament in 6th edition, and my first major tournament for Warhammer 40k. I’ve done dozen of Warhammer 40k tournaments, but nothing bigger than a Rogue Trader or a running store campaign or ‘Ard Boyz. But enough of that, on to the report! (Warning: long)

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1750 Tau / Orks vs White Scars Battle Report, Competitive Tournament Preparation

Welcome to another Warhammer 40k battle report in my series of tournament preparation for the Las Vegas Open. This week, I’ll be piloting my White Scars with Tau allies against General Mawr playing Tau/Orks. The next mission on the list is Big Guns Never Tire primary with The Relic secondary.

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