Welcome to my recap of my experience as the Warhammer 40k Open Championships at the 2014 Las Vegas Open. This was my first tournament in 6th edition, and my first major tournament for Warhammer 40k. I’ve done dozen of Warhammer 40k tournaments, but nothing bigger than a Rogue Trader or a running store campaign or ‘Ard Boyz. But enough of that, on to the report! (Warning: long)
Welcome to another Warhammer 40k battle report in my series of tournament preparation for the Las Vegas Open. This week, I’ll be piloting my White Scars with Tau allies against General Mawr playing Tau/Orks. The next mission on the list is Big Guns Never Tire primary with The Relic secondary.
Welcome to another Warhammer 40k battle report in Ricter’s series of tournament preparation for the Las Vegas Open! This week, I, General Mawr, will be playing Eldar against Ricter’s White Scars with Tau allies. Mission is drawn from Scenario 4 of the LVO and consists of a combination of Crusade and Emperor’s Will. Continue reading
Welcome to another Warhammer 40k White Scars battle report in my series of tournament preparation for the Las Vegas Open! This week, I’ll be piloting my White Scars with Tau allies against General Mawr playing Eldar/Dark Eldar Seer Council. The next mission on the list is The Relic & Big Guns Never Tire.
Hello! Welcome to one of my battle reports prepping for the upcoming tournament season. The mission is the second mission from Las Vegas Open(LVO)’s Warhammer 40k Championships, which is The Scouring primary and Purge the Alien secondary. Lists also follow LVO rules. This time I will be leading my White Scars with Tau allies again Chaos Daemons, specifically their Screamerstar with Fateweaver list.
We get Nightfight for the first turn and we’re off!
There’s something awe-inspiring about the Warhammer 40k universe and, despite Games Workshop’s utter inability (or desire) to make a clean, fully-functioning ruleset, I keep finding myself falling back into one of my oldest hobbies, Warhammer 40k. Between the rich, detailed history, well-crafted atmosphere & setting, and amazing models, I can’t stay away.
In Warhammer 40k, there are certain concepts that nearly every competitive list needs to implement in order to compete. Now, I originally wrote this back in 5th edition in preparation for an ‘Ard Boyz tournament in a discussion about Warhammer 40k general army building strategy. However, while the power lists may have changed, the core concepts behind them have not changed. [Any comments about the changes between editions will be in brackets such as this.]
Continuing my Small World best race and power combinations, this week I’m analyzing and discussing the results from last week’s post found here. While the numbers from last week were all well and good, they only considered offensive abilities, and did not look at abilities that provided non-numerical benefits. Here’s where we are going to go into what powers combo well with which races, and also consider what the numbers from last week actually mean if we’re trying to get more gold than the other guy.
I’ve gotten to enjoy Small World by Days of Wonder recently and really appreciate the simple mechanics that still provided an engaging experience with plenty of strategic and tactical options. Looking at the random combinations of powers and races got me curious as to what some of the best race and power combinations were in Small World.