Do you hate your fellow human being? Want to justify taking over a minute for a turn? Desire to make your opponent’s life miserable? Then give ‘em the d!
Two new digital collectible card games are gaining momentum – Solforge and Hearthstone. But while each has different gameplay elements and settings, I think that Solforge can learn a lot from the actions taken by the Hearthstone development team. Here’s what I think Solforge can learn from Hearthstone.
This fix is a little out of scope for the blog, but I wanted to share this fix to a frustrating issue that I haven’t seen listed as solved anywhere else. I was running into issues when launching the game. My computer would simply display an error message that was saying that the resolution was out of range. Frustratingly, when I tabbed out of the game, I could see everything fine and even navigate to the resolution options where I would select windowed, but the game wouldn’t save the resolution changes.
Welcome to my recap of my experience as the Warhammer 40k Open Championships at the 2014 Las Vegas Open. This was my first tournament in 6th edition, and my first major tournament for Warhammer 40k. I’ve done dozen of Warhammer 40k tournaments, but nothing bigger than a Rogue Trader or a running store campaign or ‘Ard Boyz. But enough of that, on to the report! (Warning: long)
Welcome to another Warhammer 40k battle report in my series of tournament preparation for the Las Vegas Open. This week, I’ll be piloting my White Scars with Tau allies against General Mawr playing Tau/Orks. The next mission on the list is Big Guns Never Tire primary with The Relic secondary.
Solforge is an exciting new digital collectible card game (DCCG) that is currently in open beta. It has a near dream team developing it – Richard Garfield, the creator of that little game named Magic: The Gathering, and Stoneblade, the creators of Ascension, one the best deck-building card games around. It’s attempting to push the boundaries for what is possible for a DCCG with mechanics difficult or impossible to replicate in physical form. However, these same mechanics make it difficult for new and veteran players alike to understand all of the nuances of Solforge’s strategy, so I have made this guide of Solforge new player strategy tips.
Welcome to another Warhammer 40k battle report in Ricter’s series of tournament preparation for the Las Vegas Open! This week, I, General Mawr, will be playing Eldar against Ricter’s White Scars with Tau allies. Mission is drawn from Scenario 4 of the LVO and consists of a combination of Crusade and Emperor’s Will. Continue reading
Curiously following the Solforge Forgewatch Invitational, I decided to calculate some statistics about the Top 8’s card choices and deck types. I found the results rather interesting and some of them concerning. Important note: These numbers come from a small sample size (one tournament, eight players), are for a developing game with many new cards recently added, and are calculated with quick and dirty math. Thus, the math below is more useful for observing trends (Uterra is really popular!) rather than exact calculations (Deathweaver had 20.3% more representation than it should have!). With that being said, let’s get on with it!
Welcome to another Warhammer 40k White Scars battle report in my series of tournament preparation for the Las Vegas Open! This week, I’ll be piloting my White Scars with Tau allies against General Mawr playing Eldar/Dark Eldar Seer Council. The next mission on the list is The Relic & Big Guns Never Tire.
Echowisp is one of the dominant legendaries in the current metagame. It’s seen in both Uterra rush and Nekrum\Uterra Deathweaver abuse, among many other popular decktypes. This discussion isn’t new – it’s come up before in the vein of echowisp is much too good, sorry I leave when echowisp is played, and why are echowisps so op, just to name a few. But I think that as the meta has matured and new cards have been added (looking at you, Mr. Deathweaver), Echowisp is (and may have always been) too strong.