There’s something awe-inspiring about the Warhammer 40k universe and, despite Games Workshop’s utter inability (or desire) to make a clean, fully-functioning ruleset, I keep finding myself falling back into one of my oldest hobbies, Warhammer 40k. Between the rich, detailed history, well-crafted atmosphere & setting, and amazing models, I can’t stay away.
In Warhammer 40k, there are certain concepts that nearly every competitive list needs to implement in order to compete. Now, I originally wrote this back in 5th edition in preparation for an ‘Ard Boyz tournament in a discussion about Warhammer 40k general army building strategy. However, while the power lists may have changed, the core concepts behind them have not changed. [Any comments about the changes between editions will be in brackets such as this.]