Having been a strong fan of Ascension for over a year now, it seems like this blog is overdue for an Ascension strategy article. This week I’ll start with some basic math about starting hands. Note that these probabilities will still apply even with the newest base set, as the energy shard allows you to draw a card when you play it.
I recently played a Warhammer 40k adaption using the Savage Worlds game system by the Pinnacle Entertainment Group, and they had an interesting game mechanic that I had not run into before – the Savage Worlds Ace system. I was attempting to optimize my character’s combat performance, and my knee-jerk reaction was that Trademark weapon (which provides a flat +1 bonus) was less useful than increasing the die type. However, there were two factors that I hadn’t dealt with before in RPG’s that made it an interesting challenge to optimize.