Jedi Knight Anakin (JKA) has had quite the roller coaster of a past. He spent a long time being rather lackluster before he received one of the first reworks, catapulting him into the spotlight. Along with Wedge and Lando, he ushered in the AoE crit meta.
Since then, however, his use has dropped steadily. It continues to do so, especially with the penalizing anti-crit meta we find ourselves in. Now he’s relegated to a niche use, being a low-ranking option for Jedi teams.
Lead
Jedi and Clone allies gain 30% Offense and 20% Critical Damage and other allies gain half that amount. Whenever an ally is Evaded, they gain Advantage for 2 turns.
Back in the day JKA’s leadership used to be a strong choice. It was one of the more powerful leadership abilities, and more importantly, it was attached to a strong character.
Today is not like that. Leadership abilities are almost exclusively useful solely if they manipulate TM , and Anakin’s ability does not do that. It does make for a nice leadership to power through Galactic War, however.
Non-Lead
JKA still serves a role in the meta, despite being less popular. This role is as a high-damage output Jedi. Since there are better damage options than Anakin, you need to take advantage of his Jedi tag.
This means that JKA fits nicely into the QGJ-lead teams. He competes with a lot of other choices for those slots, thanks to only adding damage, but is still a solid choice.
When using JKA, make sure to be careful about when using his AoE. Against certain leads, (Rex comes to mind), a poorly timed AoE can be heavily punished. Don’t forget about his Buff Immunity and Healing Immunity! These can be critical in shutting down some opponents.
Synergies
JKA’s simplistic kit means that there aren’t a lot of room for synergies. That being said, there are still some options.
JKA crits often. Characters that either increase crit chance or crit damage, like Boba Fett, are great partners. These are high-risk, however, due to the large number of characters that punish crits.
Bulky characters that either heal themselves or are healed often are excellent partners. Dropping below 50% health and then healing above 50% will allow for multiple triggers of his unique. This can create a massive damage spike that can swing battles by itself.
Mods
Crit chance and crit damage are by far and away the best options for Anakin. After that, increasing his Offense and survivability are both great choices. You want Anakin hitting hard and staying on the board as long as possible. Look at getting him a crit chance and crit damage set.
Anakin is one of the rare characters that doesn’t need a lot of speed. His unique, along with his typical leader, means that he can get away maximizing his damage output. And you should do that.
Counters
Anakin is keenly dependent on his AoE damage output to carry his weight, and crits make up a critical portion of that. Either make your characters crit-immune through General Kenobi, Phasma, and the like or look to characters that punish crits. Good examples are Chirrut and Barriss.
Besides that, Anakin often relies on his unique to get turns. Shut him down with either Shock or Daze. Darth Maul and Emperor Palpatine are the top options for these debuffs.