Continuing my Small World best race and power combinations, this week I’m analyzing and discussing the results from last week’s post found here. While the numbers from last week were all well and good, they only considered offensive abilities, and did not look at abilities that provided non-numerical benefits. Here’s where we are going to go into what powers combo well with which races, and also consider what the numbers from last week actually mean if we’re trying to get more gold than the other guy.

# Tag Archives: Board Game

# Small World Best Race and Power Combinations – Part 1

I’ve gotten to enjoy Small World by Days of Wonder recently and really appreciate the simple mechanics that still provided an engaging experience with plenty of strategic and tactical options. Looking at the random combinations of powers and races got me curious as to what some of the best race and power combinations were in Small World.

# Risk Legacy Odds – Basic Combat Math with a Twist, Part 3

As a wrap-up to my basic combat math series for Risk Legacy odds (see part 1 and part 2), I’m going to looking at the expected losses per attack for each side, as well as exactly how much a bunker makes a territory harder to take.

Continue reading

# Risk Legacy Odds – Basic Combat Math with a Twist, Part 2

This week I’m going to look at some of the more advanced scenarios in Risk Legacy odds as a follow-up to the post here. We’ll look at 3v1 and 3v2 combat.

# Risk Legacy Odds – Basic Combat Math with a Twist, Part 1

After buying Risk: Legacy (by Hasbro) a few weeks ago, I’ve finally gotten a chance to play it. The base game itself is very simple and I was a bit disappointed at first, but the large number of changes that happen after every game (or even during the game) drastically change things. I’m impressed enough and, more importantly, excited to play more. Of course, now I want to see how the math works.