Dream Patch Notes for Galaxy of Heroes

Galaxy Of Heroes

I’ve been playing Star Wars Galaxy of Heroes since May of last year, which is the longest I’ve stuck with any single title in a long while.  However, having played the game for that long, well… it’s given me a long list for my dream patch notes.  If I had a magic wand (or Force powers…) here are the dream patch notes I’d implement:

  • Reduce the initial burst of Wiggs, but improve them in other ways. Their overall power level is fine, but their initial burst is so absurd it is defining the meta by itself – basically every team in the meta is either entirely comprised of extremely durable characters or they use an autotaunter (none of which are available to F2P) or both. The meta is in better health than it was in the Rey days, but we can still do better.
  • Reduce the gear crunch by… doing something. Figure it out, please.
  • Stop releasing all new meta-defining characters solely through tournaments and/or chromiums (I can dream, right?). I don’t mind that whales get shinies, I mind that my options can’t compete.
  • Change GW to have a new random seed every time you restart it. It’s exhausting to play “What combination of dumb moves do I have to make to get my Royal Guard actually proc his stun?”. This is not fun and rewards players intentionally making *bad* decisions.
  • Stop releasing so many powerful abilities with 70-90% proc rate. Just make the abilities weaker and make them 100% proc. This is billed as a tactical game, stop making it so damn RNG-dependent.
  • Reduce base dodge change to 0%. It’s dumb that an entire Rancor run or AAT run can be altered by a dodge. If a character invests in it, I’m okay with the mechanic.
  • Reduce minimum resist chance to 0%, but buff raid bosses to keep their current tenacity. This makes potency & tenacity matter in arena. Right now, most characters can’t get enough tenacity to increase their resist chance a reasonable amount, which means that both potency & tenacity are essentially dead stats in arena.
  • Change turn order at 100% turn meter to be “first character that reaches 100% turn meter goes first, then the next, etc” instead of “pick a random character at 100% turn meter”. Either that or make it the last character – I don’t care which, but it’s just making the game more random instead of more tactical to have random turn order.
  • Add a feature to “add droids to level character up to level X”.
  • Add some way to buy lots of bronziums at once.
  • Change tournaments to have rolling durations: i.e. you can’t use the trick to join in the last 15 minutes and only have to play 15 minutes of battles.
  • Change raid rewards. Seriously. I haven’t gotten a raid reward I could actually use this calendar year, yet I need a dozen items (and that’s ignoring the fact that even if I got salvage for those items, I still wouldn’t be able to get a gear upgrade!)
  • When we’re trying to max a mod, just max the damn mod instead of trying to get us to waste credits. You know what we want, this just feels like you’re trying to play dumb.
  • Let us concede/retreat while it’s not our turn. It’s obnoxious that we have to sit there and watch the AI finish out what could be dozens of turns or force close the app.
  • When showing that a character needs a specific gear piece, have a distinguishing method between “this will allow the character to equip a new piece of gear” and “you still couldn’t craft the new piece of gear even with this item”.
  • Make all ships targetable. It really shouldn’t be impossible to target certain ships in because of the camera angle.
  • Fix Bigg’s ship not receiving Taunt/Protection when an enemy is Target Locked.
  • Fix Resistance Pilot’s ship to always proc Expose on TL’d enemies when using the appropriate skill. While you’re at it, make sure her special always procs TL too.
  • Fix Poe’s ship’s special to actually not be able to be evaded.
  • Prevent assists attempting to use Stunned/Dazed characters/ships (or explain that this is now WAI, even though it wasn’t before)

Well, that ended up being longer than I expected for a list of dream patch notes.  I suppose it makes the game seems worse than it is, but I don’t want you to get the wrong impression.  I love the game, but it just means between that passion for the game and the length of time I’ve been playing it for combines to give me a lot of ideas for its improvement (and a lot of visibility into its bugs).  That’s about it for my dream patch notes.  What would you add?

Last Stand: Dead Zone Strategy

Last Stand Dead Zone

Last Stand: Dead Zone by Con Artist Games has been a recent addiction of mine, so I’d like to provide some advice for those that are trying to maximize their performance as they level up.  Of course, most of this post is going to assume manual control of missions as in order to get XP for a mission, you need to do it manually.

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The Target Range: Borderlands 2 Weapons Damage Theory And Testing

Borderlands 2 Target Range

In short, there are two targets of this post. It will provide a shallow overview of Borderlands 2 weapon information for users who just want an introduction. It will also include more advanced number crunching and the like in separate sections.  The end goal is to get a better understanding of Borderlands 2 (by Gearbox Software)”Gun Math” to make informed decisions about weapon choices to optimize damage output.

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